1 playthrough, 57 hours. That's how long it took me to complete Square Enix's much anticipated title, Final Fantasy XIII.
I. Graphics
Remember Final Fantasy VII: Advent Children in 2005? It really was quite good. Remember the 2009 HD version, Final Fantasy VII: Advent Children Complete? That one literally blew our minds. One of Square Enix's aims for FFXIII was to make it as similar to FFVII:AC as possible. Graphics-wise, they succeeded! The pre-rendered scenes are truly outstanding, and the real game scenes look nearly as good, it is honestly hard to distinguish which are which, except perhaps for the hair of the characters, which does look a lot better in the pre-rendred scenes. The shadows are very well made, the places are gorgeous, the depth of field is excellent, nothing is bad. Plus this is one of the only 1080p PS3 games. Truly outstanding. The menus are well designed and react well. Things are always easily legible, good choice of fonts. Only slight problem, the PSN notifications that come up in the top right-hand corner of the screen (trophies, message received, friend online...) cover the Chain Gauge... A little annoying, but nothing major. To put it briefly, this is the best-looking game I have ever seen. You will constantly be amazed at how good everything looks, and might even find yourself stopping to look around you... It's that good. Take a look at some YouTube videos if you don't believe me... So that's a definite 20/20, well-deserved I think, as a lot of work clearly went into this.
II. Soundtrack
The English voice acting is great. Many people didn't like the soundtrack, I did. Hamauzu is one of my favorite composers, so I have to say I was really looking forward to it! I pre-ordered it before it came out on January 28th, 2010, and don't regret my decision the slightest bit. I gave 49 of the 85 tracks a 4-star or 5-star rating. I only gave one star to two of them (Sazh's theme and Daddy's got the Blues, I hate blues.) The vast majority of the tracks are amazing, both in-game and out of it. I haven't heard a soundtrack like this one in a fair while, this really is great! I think it deserves a good 18/20, because it is amazing all-round, but perhaps lacke a couple more poignant pieces... Blinded by Light is great though! :)
III. Plot
Most RPGs have a complicated plot. In most cases, there is a 'big' plot - the leading story of the game - usually saving the world. On the side, you get some side-stories, which usually about the relationships between the characters. Final Fantasy XIII's main storyline is pretty boring and cliché, predictable as hell and not particularly interesting. A lot of work was done on the character's relationships and feelings though, which I liked - it gave the game a more 'humane' dimension. The characters are all really interesting and nice, you get really attached to them and are profoundly touched by some of the events. Overall, I'd say that Final Fantasy XIII's main plot could have done with a little more originality and development, but the amazingness of the characters does make the player want to see the game through to the end, not letting you let go of the controller. Catchy! 16/20.
IV. Delivery
When playing Final Fantasy XIII, one cannot help but get a strange feeling of déjà-vu. "Where have I seen this before?", you might ask yourself, over and over again... Where have I seen this Gran Pulse field? Where have I fought on airships? Where have I heard an Hamauzu soundtrack? Where have I experienced this feeling of a linear game where you can't go back? Where, where, where? Final Fantasy X, that's where. Yes, Final Fantasy X clearly inspired the creators of Final Fantasy XIII. Everything is extremely similar. The characters, the graphics, the places, the plot, the style, the atmosphere, everything except the fighting system basically. I really liked the fighting system, nice and quick. The paradigms are great, it's a shame you can only have six though - eight might have been better. But I guess they force you to think about the battle you're about to fight, and only really matter during boss battles - the rest of the time you're basically going to be switching between COM-RAV-RAV, COM-COM-COM when the enemy is Staggered, and MED-MED-DEF or similar when you're in trouble... Great system though. The fighting system, partly based on Final Fantasy VII's ATB, lets you fill five bars with actions. 'Attack' takes up one bar, more advanced spells might take two, three, four or even five bars. Clever way of not letting the player go all-out the whole time :p The game is extremely linear, you cannot go back to places once you've left them. Once you reach the final dungeon (which, by the way, is insanely confusing and complicated. And it's bright pink. ^^), you can teleport back to Gran Pulse, so you can explore some of the areas again and complete the 55 quests there are. Good game, but it would have been nice to have shops and towns, like Final Fantasy XII (Rabanastre, Jahara, Nalbina, Balfonheim, Eruyt, Archades, etc)... Here your only option for buying stuff is to save points - they integrate shops, more of which become available as you progress trough the game. I also found you're not getting enough money/items to sell - really annoying. Not a bad game, enjoyable, but I didn't like the extreme linearity of it and its lack of communication with the 'locals'... 14/20.
V. Trophies
The trophies in Final Fantasy XIII are pretty good. You get 11 bronze, 2 silver and 1 gold trophy for completing the game. The rest are for completing quests and set things, and none are missable except the 'Treasure Hunter' one, which requires you to have carried every single version of every single weapon and accessory in the game. The quest ones are pretty good, you can come back to the Gran Pulse field at the end of the game to complete them. The game is so bloody linear and there are no side-quests, the developers had no other option than putting quests at the end of the game... So the trophy list matches the game - complete the game, complete some irrelevant side-quests, that's it, you're done. 13/20.
Conclusion
Final Fantasy XIII was very promising. In actual fact, it's weird. The soundtrack is amazing. The graphics are amazing. The plot is pretty good. The trophies are ok. The game is ok too. The fighting system is really enjoyable. But it's not great. I know what it's missing. A real personality. A real atmosphere. The game is a good GAME, but you wouldn't want to live in it. That's what, to me, makes this game inferior to blockbusters like Final Fantasy XII or Tales of the Abyss. It's an enjoyable gaming experience, but does not leave the four edges of the screen. It doesn't make the player dream. I definitely recommend you play the game, just to make your own opinion and check out this perfectly developed game. It just lacks atmosphere. Great gaming experience though, but replay value is near-zero. I wouldn't want to spend another 50 hours in that tormented world! And it's a little boring, as there are no side-quests. 16/20 overall.






















